                               NortQuest I
                               (Series 1)
                               Scenario 1

Starting The Game:
   Run TITLE to Reset the maps and start the character creation.  If you want
   to reroll, you should press ON to stop and then NEWG.
   The maps are changed while playing the game, so you should reset them every
   time you start over.

Character Creation:
  CLASSES
   Fighter - Strong combat skill and high hit points but no special abilities
   Thief - Good combat skill and hit points.  Excellent at avoiding traps.
   Cleric - Good combat skill and hit points.  Healing spells mostly but some
      miscellaneous and offensive as well.
   Wizard - Poor combat skill and hit points but can gain powerful offensive
      and defensive spells as you progress.

  RACES
   Human    -   No alteration
   Dwarf    -   +1 Constitution   -1 Charisma
   Elf      -   +1 Dexterity      -1 Constitution
   Halfling -   +1 Dexterity      -1 Strength

  ABILITIES
   Strength     - Modifies hand to hand damage
   Intelligence - Determines spell point advancement
      Fighters and Thieves can't tap into their magical capability
   Wisdom       - Modifies a cleric's spells  (Increases their healing power)
   Dexterity    - Agility at dodging attacks
   Constitution - Modifies hit point advancement
   Charisma     - No current effect


Main Map:
   Use direction keys to move.  You are in the center of the display.
     (Third over and third down in the 5x5 display.)  The only problem with
     the first scenario is that you can't see yourself.
   C - Cast a spell
   U - Option screen to use an item (Potion) and view current money.
       Press the top left key (A) to use a potion.
   W - Rest  (Regain some hit points and spell points)
   Backspace - Quit and save the game at your current point
               Also exits Use and Cast menus
               Continue playing the game with the program DMAP
               (Just remember to always exit with the backspace key - it's
                pretty easy anyways.)

Saving the Game
   Important!!!      You must always save the game.
   When you want to leave the game, return to the main map and press the
   backspace key.  The program takes care of saving the program and will exit
   automatically.  Simply run the game from DMAP to continue playing where you
   left off.  I don't think this feature was pointed out as well before, but
   it is still the same.

Casting Spells:
     Spells vary greatly in effectiveness and results, but they can be very
   useful.
     In the Cast Spell menu, use the up and down arrow keys to select the spell
   to cast and ENTER to cast the spell.  If you don't have enough spell points,
   nothing will happen.  Backspace will exit this menu.

Combat:
     Combat takes place in real-time with an animated sequence where you control
   your actions.  It has been made quite easy in this first game in regards to
   the enemy speed.
   A - Attack by hand
   C - Cast a spell
   R - <Does not perform any function in this version>

Items:
   Gold/Gems/Chests - No use in version 1
   Food - Regains a small number of hit points
   Potion - Regains a larger number of hit points than food.  You can carry
      them with you.
   Scroll - Adds one to your repitoire of spells
   Armor/Shield - Protection
   Weapon - Used in hand to hand combat  (A button)
   Rings - ?

Notes:
   This game makes extensive use of alternative Syseval commands and, if used
   improperly, could blow up on you.  I can think of very few situations where
   that could ever possible occur, but it is possible, and I would suggest not
   tampering with:
        GR, any of the maps, DMAP, or RFU
   These are the most critical programs.  Almost all programs have disclaimers
   like these, but you should always stay aware of suspicious activity such as:
      Normal command taking way too long to execute.
      Errors coming up not as a result of anything you have done.

   If you suspect suspicious activity, save the game if you can, or else press
   ON-C as quickly as possible.  Sometimes, you can avoid major problems if you
   press this in time.


   Lutz Vieweg's wonderful RF program has been used to optimize the space of
   this program and decrease the memory usage to help those who don't have a
   RAM card.  Without it, the program would require about 4-5K more.

   There are only seven levels to this scenario, but look for more in the
   future!

Future Plans for changes in scenario 3:
   Less memory usage     (always a main consideration)
   Larger game maps
   Faster command entry in the Main Map, but no change to redraw speed forseen
   Additional spells
   Additional items
   Save game capability to provide multiple saved games
       (especially in case you die later on - this could take a LOT of memory
        to store a game - it's probably only going to be useful to those with
        RAM cards)
   Further general speed optimizations with my COMP and GRCL programs
   Sound effects          (about time..)
   Optional Title screen  (would you believe it uses almost 4K uncompressed?)

   More overall memory usage but I'll still try to remain faithful to the no
      RAM card limit.


Credit
   Thanks goes to the creator of the ->HEX and HEX-> programs.  They're really
   wonderful.